![]() Note the bolt with the threads on the right shown on the left. Pivot to the right and make the necessary adjustments to the crank-wheel. Leave the middle weight where it is at and it should now look like the diagram in the journal and the image on the right. Click the left weight twice and the right weight twice to position. This will give you access to the top floor of the observatory.įirst we will adjust the lever weights shown on the left. Your objective is study the diagrams in Saavedro's Journal and make the necessary repairs to the four devices so the elevator car is locked into the spinning cage mechanism allowing the car to rotate 180 degrees. Observatory Elevator Puzzle - Difficulty: Easy We'll start our repairs with the one directly in front of you. Climb down into the pit where you will find four exposed pieces of the elevator controls. This allows you access to the elevator pit. Go ahead and zoom in and pull the lever to the right of the elevator to send the car up to the top. You first need to make some repairs as indicated in the journal. You can open the door and ride to the top to observe Saavedro doing something, but you cannot enter so return to the bottom. Another balance on the workbench shows additional weight ratios.Ĭircle around the elevator (wooden cylinder) behind the workbench. There are many spheres placed in balances to show the weight ratios of various materials such as metal, wood, and crystal. Search the items to the left of the desk. Turn the crank again to make the plant open up and release the fly then eat it again when you stop cranking. Clicking on the loose wires in the middle of the table will attach the wires to the Venus flytrap plant growing in the shell on the left. A portable generator is on the table and you can turn the crank to send power to the magnet on the right, which causes some metal shaving to float in the air. This is a valuable clue in how weight distribution can be equally distributed by adjusting the balancing point.Ĭircle around the room and examine the workbench. Zoom in on the table to examine the three hanging figures. This newest journal has several pages missing so be on the lookout for the missing pages as you explore. You will want to read this journal thoroughly for clues to many puzzles. Make sure to get Saavedro's Journal from the hammock. Press this button to open the gate behind you allowing you to enter the Observatory.Įnter and turn to the right to examine the hammock and various items nearby. Look to the left to spot a gold colored button amongst the plants. Pull the lever on the left to open the gate then enter into the next area. Cross over to the door and click on it to open the door and enter the first chamber. The blowing wind creates some creepy sounds as you make your way to the surface of the lake.Ī long straight catwalk leads across the water towards the greenhouse situated at the base of the Observatory. Steep stairs lead down the cliff to a curved catwalk that spirals down through the rocks. Climb down these rungs and turn right Follow the path past the Yellow Pole then another reflection pole with the top broken off and you will arrive at a large rock with a railing to your right. As you head to the curved catwalk leading back to the Red Pole you will notice rungs leading down the nearby rock to the beach below. Return back across the catwalk and climb down the ladder. It looks like we need to find an alternate entrance into this building. The crazed man (who you will later learn is called Saavedro, so we may as well start calling him by his name) is pacing inside the Observatory. You can cross the bridge and try to get in but the door is locked. Climb the ladder and see the man enter the door leading into the top of the Observatory. Follow him across the walkway and turn right to face a cliff with a ladder leading up. On future visits to the island simply refer to the section you are playing at the time.Īfter your fly-by around the island you land near a Red Pole just as that crazy man from the study runs across a catwalk. The other three sections give instructions for getting into each of the tusk towers and accessing the linking books. The first deals with your first visit to J'nanin and getting inside the Observatory. This chapter is divided into four sections. Since J'nanin is essentially a hub to all the other Ages you will explore in this game you will most likely be returning to this page in the future. ![]() ![]() You are free to explore the island and solve the puzzles to unlock these towers in any order you choose. Each of these towers contains a linking book that leads to another Age. There are three large towers in the shape of giant tusks. J'nanin is a ring of cliffs formed from an extinct volcano that surrounds a beautiful lake.
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